Offering some great ideas for the series but an experience hampered by a somewhat unengaging first 50 or so turns, and erratic AI behaviour that turned the late game into a fight for your life against the world. Prior to the release of the Rise and Fall expansion, Civilization VI was somewhat of a mixed bag. Or, to just make use of all the wonderful little touches and strategies that become apparent throughout a playthrough. Perhaps resisting the allure and power of religion. An experience that you’ll want to return to and try for a different type of victory - or form of governing. It’s a testament to the sheer cohesiveness of the new features and systems that Rise and Fall introduces that make this one of the most fun Civilization games in a while. Whilst living up to that initial promise. Which not only makes a bunch of improvements to core elements, but introduces new mechanics and features that now feel essential to the Civilization VI experience. Well, that's changed thanks to the excellent new expansion Rise and Fall. For some reason I didn't quite get into Civilization VI, which was good but not quite as engaging as that cinematic trailer narrated by Sean Bean.
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